Ars Technica Gaming

Serving the Technologist since 1998. News, reviews, and analysis.
  1. Both AMD- and Intel-based hardware is getting better support in SteamOS 3.8.
  2. Full-magazine reloads throw out muscle memory in favor of "higher stakes" decisions.
  3. Nvidia's next frame-gen tech goes way beyond upscaling, and not in a good way.
  4. Switch games running at 720p can look worse on the Switch 2's 1080p display.
  5. Creator apologizes after using Patreon funds for Gemini-powered magazine scan processor.
  6. Early Access impressions: New characters shine, but it feels like we've done this before.
  7. Advanced Shader Delivery uses precompiled shaders for "console-like load times" across PC hardware.
  8. Steam maker says settling the case would be easier but would set a bad precedent.
  9. Looking back at Dash Rendar, 3DFX cards, and a pivotal moment for Star Wars.
  10. Google is more focused on desktop gaming than ever before.
  11. Running Windows on gaming handhelds is currently a blessing and a curse.
  12. What part of "this year," exactly, is still anyone's guess.
  13. Stories of border issues lead to pervasive travel fears across the worldwide industry.
  14. While semantics count for some, gamers win either way.
  15. Project Helix is set to open the closed-console ecosystem, but the details will matter.
  16. Titles like Ghost of Yotei will remain exclusive to Sony's hardware.
  17. Lawyers tell Ars the state has a tough road ahead, even as Valve is uniquely vulnerable.
  18. The ability to resell Steam items for real value is key to the state's case.
  19. Stories and lessons learned from an impossibly large community modding project.
  20. But Asha Sharma faces scrutiny for lack of gaming experience.