Ars Technica Gaming

Serving the Technologist for more than a decade. IT news, reviews, and analysis.
  1. A surprise hit, a network with brutal baggage, and the Steam profit paradox.
  2. No zoning, no pollution, no advisers—just squares, circles, people, and time.
  3. But the studio is "leaving some possibilities" for a sequel that continues the story.
  4. Ask someone who previously did it the DIY way.
  5. New magic system shines in the game's early "Technical Test" period.
  6. "Gamification layer" platform promises to streamline your friendly Skee-Ball wagers.
  7. The game launched on consoles and PC months ago.
  8. CXC Simulations wanted to build something special for a cruise liner.
  9. New Joy-con buttons, 1080p screen also feature in MobaPad's "first-hand information."
  10. Fallout 76 is good now. Actually, it’s always been good.
  11. Why declining quarterly numbers might not be awful news for Microsoft's gaming business.
  12. Design choice may have implications for current Joy-Con compatibility.
  13. Preservationists propose access limits, but industry worries about a free "online arcade."
  14. Creator: "They don't want you playing with that stuff... we have to respect that."
  15. It's largely a win against scammers, but a simple policy doesn't fit all games.
  16. In 2019, dev promised purchases would "only be used to buy cosmetic Game Extras."
  17. Epic: "We want emotes to be a source of good vibes..."
  18. DolphiniOS dev says barring just-in-time compilation prevents playable performance.
  19. The show preserved the themes, archetypes, chronology, and more for the games.
  20. A "complete focus on improving the base game" will happen before more paid DLC.