Ars Technica Gaming

Serving the Technologist since 1998. News, reviews, and analysis.
  1. It's mostly bad news from EA lately, but preservation efforts are nice to see.
  2. A former Rockstar tech director thinks the developer is facing new time pressures.
  3. Using a capture card and open source software to run PS5 video through a PC GPU.
  4. And what that could mean for physical Switch game costs.
  5. "The flow of time is always cruel."
  6. The tsunami of imitators is way bigger than any one model maker can stem.
  7. Sound designer lets Half Life-related codename slip at a conference.
  8. "Userland" exploit relies on integer overflow found in "SmileBasic" interpreter.
  9. We can't have nice things, but at least we can get trailers for them.
  10. Tile-based color palettes go way beyond the four shades of red on original hardware.
  11. Time-based a la carte charges come on top of the purchase price for the games themselves.
  12. Next Mass Effect project canceled as parent company lays off 400.
  13. Flipping through the highlights in and around Pinball Expo 2026.
  14. Xbox maker is also apparently planning its own gaming handheld for next year.
  15. Delayed Steam Next Fest demo is a sign of a growing problem for indie devs.
  16. The single-player is just OK, but according to the players, that doesn't matter.
  17. There are still significant hurdles ahead, both technical and legislative.
  18. But the new "Preview" app "will have some bugs," Epic warns.
  19. Tributes pour in for the man behind iconic Duke Nukem 3D levels and much more.
  20. But third-party sellers, not Anbernic, are the ones routinely selling ROM-filled SD cards.