Serving the Technologist for more than a decade. IT news, reviews, and analysis.
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A surprise hit, a network with brutal baggage, and the Steam profit paradox.
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No zoning, no pollution, no advisers—just squares, circles, people, and time.
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But the studio is "leaving some possibilities" for a sequel that continues the story.
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Ask someone who previously did it the DIY way.
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New magic system shines in the game's early "Technical Test" period.
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"Gamification layer" platform promises to streamline your friendly Skee-Ball wagers.
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The game launched on consoles and PC months ago.
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CXC Simulations wanted to build something special for a cruise liner.
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New Joy-con buttons, 1080p screen also feature in MobaPad's "first-hand information."
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Fallout 76 is good now. Actually, it’s always been good.
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Why declining quarterly numbers might not be awful news for Microsoft's gaming business.
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Design choice may have implications for current Joy-Con compatibility.
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Preservationists propose access limits, but industry worries about a free "online arcade."
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Creator: "They don't want you playing with that stuff... we have to respect that."
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It's largely a win against scammers, but a simple policy doesn't fit all games.
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In 2019, dev promised purchases would "only be used to buy cosmetic Game Extras."
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Epic: "We want emotes to be a source of good vibes..."
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DolphiniOS dev says barring just-in-time compilation prevents playable performance.
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The show preserved the themes, archetypes, chronology, and more for the games.
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A "complete focus on improving the base game" will happen before more paid DLC.